Monday, December 18, 2017

Gladius of the Defender, A Homebrew Mage: The Ascension Wonder

Wonders that instruct or help with mundane tasks are great, but sometimes you need something you can count on in a fight, am I right?

Below is a Wonder I made for just such a purpose. Created for the mentor of one of my players, it may get passed on to him in the course of our gameplay, should anything dire happen in the course of the chronicle. (Dire? In the World of Darkness? Bwahahahaha!) Feel free to use it in your own Mage game, along with any of the Mage creations I've posted previously and will likely post in the future. And if you do use any of them, please tell me all about it!


Gladius of the Defender
4-point Artifact

When Inez Lellouche first joined the Knights of Radamanthys in the Chakravanti shortly before the Reckoning, her mentor Aramus gifted her with a remarkable Wonder that she has used as both focus and weapon in the course of her duties. This blade, a classical gladius, was passed on to Aramus from his mentor, and Inez will pass it on to her student when the time comes. In the meantime, it is an essential part of her arsenal as bodyguard to her chantryleader, and as mentor to her young charge.

In the hands of a Sleeper, this is just a short, wide-bladed sword that does Strength+2 damage. However, when the blade is unsheathed by a mage, it guides the wielder's sword arm to block, parry, and/or deflect any incoming physical attack, whether from melee or ranged, bullet or energy weapon, up to a number of times equal to their Dexterity rating each round of combat. The mage may make a free reflexive defense action to roll Arete (difficulty 5) and add each success to any roll used to dodge or block a direct attack. If all successes of the incoming blow are negated, the attack is deflected harmlessly, but scoring additional successes means the sword deflects the incoming attack back at the attacker. Damage for the counterattack is rolled as normal, adding each success beyond those necessary to negate the original attack roll as extra damage dice. However, failing the Arete roll does not trigger the artifact's counterattack effect but still permits the free defense roll, and botching the roll prevents the free defense roll entirely.

Use of this weapon can become vulgar depending on the attack being deflected. While it is ineffective against non-targeted attacks such as fire, smoke or falling debris, it can potentially deflect attacks from military-grade weaponry, up to and including guided missiles. Care should be taken in regards to when and where the blade's power is used.

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