It's that time again!
Yes, it's Tuesday morning, and it's about time I turned out another Tell The Truth Tuesday. So, by the numbers:
1. Speak Out With Your Geek Out was a fun event, and I'm glad I got to take part in it. I've always tried to display my geekitude in positive ways to show that it's not as scary as some people make it out to be, and I'm glad so many others felt the same way. It was a busy week for me, though, so I didn't get to delve into as much detail as I wanted to for my three posts last week. Then again, maybe that's a good thing. I could write an entire book on my geeky life, rife with more pop culture references than any two Tarantino films.
2. Did you know I was once asked to help create a horror movie that would feature RPGs? It's true! The players of the game would have been killed off through the movie by the villain/GM, and while character death is not foreign to gaming, I was not about to help facilitate the demonizing of the gaming community by working on that kind of project. I do, however, have a script in my head for a film that would put RPGs firmly in the fantasy action/adventure category. Maybe one day I'll put it down on paper...
3. ...But first, I should finish my trilogy. I must admit, the past few months have been hard on my creativity, and the next month isn't looking too much better. Sometimes, you need to take care of business to allow that creative energy to flow freely. Once I'm back on track, then I'll be able to rededicate myself to finishing my trilogy once and for all!
4. My anthology is almost ready to be digitally released to the wild! Just as I haven't had much time lately to dedicate to my trilogy, I haven't had time to get it formatted properly or to get a decent cover to my short story collection. Rest assured, though, it's coming!
5. My readership has gone up! Thanks to my Comic Booked reviews and the "Speak Geek" event, there's been a pleasant increase of readers on my blog, and I'm very grateful for the new page hits. Welcome, new people! I hope you enjoy what you read here and stick around for a while, there's plenty to get you caught up in the archives.
6. Star Wars was re-re-rereleased (again) this past week. I have not bought it. I probably won't buy it until the DVDs I have are no longer viewable, and by then, we'll have the entire series in 3-D for a re-re-re-rerelease. Sheesh!
7. I link to some of my Comic Booked articles here, but not all of them. While I like giving you all an easy way to see what else I'm writing when I'm not on this blog, I don't know if you really want to read all of my press releases, or my write-ups of comic book movie-related sightings, or even my reviews of comic books. But then, I've never asked you, my loyal readers, what you think of that content. Do you want to see more of it, and if so, how much? Would you rather I not link to it at all here? Let your voice be heard in the comment section below!
8. On a related note to the above question, are there any writing topics you'd like me to focus on for future posts? I try to give a little of everything and pass on information that might be useful or insightful to writing and being a writer, but the worst part is writing in a vacuum. Feedback is always welcome, and greatly prized by writers of all stripes! Just put it in the comment section below!
9. I love autumn because of the Pumpkin Spice Latte. I hate autumn because the changing season screws with my head, both mentally and allergy-wise. When is Daylight Savings Time over? I can never remember...
10. I almost forgot! I have a Tumblr account now, where I put all of the geekiness that I refrain from bombarding you with here. You can check it out at the link here, but be warned, it's pretty crazy geeky!
And on that note, I think I'll call it here. Until next time, loyal followers!
Showing posts with label speak geek. Show all posts
Showing posts with label speak geek. Show all posts
Tuesday, September 20, 2011
Friday, September 16, 2011
Epic Game Night of Epicness!
I started this week of Speak Out With Your Geek Out with a look at my geeky life as it is today, then wrote about the long road it took to get here on Wednesday. Now I'll finish out the week by delving into my favorite geeky hobby of all time. No, not comic collecting, and not video games. Today, I'll write about tabletop roleplaying games.
Tabletop RPG has carried a huge stigma for decades. People condemn it as evil, demonic, and completely unsuitable for children. This could not be further from the truth. In fact, I'll bet if these naysayers actually sat down and took part in a game session, they'd understand just how harmless the games really are and why those nasty words are so undeserved.
Let's put it this way: Tabletop RPG is about as evil as amateur improv actors sitting and talking out a scene together, or children engaging in a game of cops and robbers. The only difference is that the "actors" have a sheet (or sheets) telling them what the character they're playing can do, and the argument of "I shot you, you're dead, you can't run around anymore" is easily solved by rolling dice. That's all it is at its core, really. It's a game of Let's Pretend played with friends around a table instead of a stage or the back yard.
I first got into tabletop RPGs in high school because my girlfriend at the time was into them and I wanted to spend more time with her. I was skeptical about the whole dice-rolling, stat-making part of it all, but she taught me the joy of creating a character and playing that character out in a scenario that the Game Master creates. That's the other difference here from the above example: The players all create their single character, speaking on behalf of that character, while one person takes up the duty of playing all the other characters that the players interact with. The GM also keeps the game moving by introducing story elements for the players to overcome, and has the final say when dice are rolled to see if a player succeeds in an action. The GM is like director, background actor and referee all in one.
Playing in a game is one thing, but running a game is something else. I discovered that particular joy fairly early on in my gaming pursuits. Running a game is a lot like writing a story, actually. You create a setting, you populate it with characters, and you develop a backstory to give it depth. You create a plot that draws the characters in and gives them something exciting to do. You make it fun and entertaining for yourself and your audience. The only thing you don't do is create the story's main characters. That's the players job, but you can work with them to make sure that their characters fit the kind of story you want to tell. In that way, it becomes like a "Choose Your Own Adventure" book that is read aloud by one person, with everyone else making the choices to move the story forward.
I could see where some people might have a problem with kids pretending that they're witches and wizards, or vampires and werewolves, but those aren't the only RPGs out there. There are superhero games, science fiction games, historical games, any sort of game you can think of, and more than a few games set in your favorite TV show or movie. The only limit to what you can play is your imagination... and your GM's approval.
Give it a try at some point, you might surprise yourself and have a great time!
Tabletop RPG has carried a huge stigma for decades. People condemn it as evil, demonic, and completely unsuitable for children. This could not be further from the truth. In fact, I'll bet if these naysayers actually sat down and took part in a game session, they'd understand just how harmless the games really are and why those nasty words are so undeserved.
Let's put it this way: Tabletop RPG is about as evil as amateur improv actors sitting and talking out a scene together, or children engaging in a game of cops and robbers. The only difference is that the "actors" have a sheet (or sheets) telling them what the character they're playing can do, and the argument of "I shot you, you're dead, you can't run around anymore" is easily solved by rolling dice. That's all it is at its core, really. It's a game of Let's Pretend played with friends around a table instead of a stage or the back yard.
I first got into tabletop RPGs in high school because my girlfriend at the time was into them and I wanted to spend more time with her. I was skeptical about the whole dice-rolling, stat-making part of it all, but she taught me the joy of creating a character and playing that character out in a scenario that the Game Master creates. That's the other difference here from the above example: The players all create their single character, speaking on behalf of that character, while one person takes up the duty of playing all the other characters that the players interact with. The GM also keeps the game moving by introducing story elements for the players to overcome, and has the final say when dice are rolled to see if a player succeeds in an action. The GM is like director, background actor and referee all in one.
Playing in a game is one thing, but running a game is something else. I discovered that particular joy fairly early on in my gaming pursuits. Running a game is a lot like writing a story, actually. You create a setting, you populate it with characters, and you develop a backstory to give it depth. You create a plot that draws the characters in and gives them something exciting to do. You make it fun and entertaining for yourself and your audience. The only thing you don't do is create the story's main characters. That's the players job, but you can work with them to make sure that their characters fit the kind of story you want to tell. In that way, it becomes like a "Choose Your Own Adventure" book that is read aloud by one person, with everyone else making the choices to move the story forward.
I could see where some people might have a problem with kids pretending that they're witches and wizards, or vampires and werewolves, but those aren't the only RPGs out there. There are superhero games, science fiction games, historical games, any sort of game you can think of, and more than a few games set in your favorite TV show or movie. The only limit to what you can play is your imagination... and your GM's approval.
Give it a try at some point, you might surprise yourself and have a great time!
Wednesday, September 14, 2011
My Secret Origin
On Monday, I posted about my geeky life and how awesome it is. But how did I get to that point? To answer that, I'll turn to the age-old comic book tradition of the superhero secret origin. Every hero, after all, has a great secret origin that gives meaning to their Hero's Journey. As a firm believer that we're all heroes in the midst of our own journey, it should come as no surprise that I also think we each have our own "secret origin" that gives it meaning. This is mine:
Looking back on my early life in New Orleans, it was no surprise that I turned out to be a geek. After all, my earliest memories were filled with programming my own video games, playing with my friend's Transformers, and watching Star Wars with my mom. Ghostbusters triggered my love of the supernatural, and Back to the Future led to my fascination with time travel. Sharing those interests with others was never easy for me to do as a kid, though. I was lucky in that I found a small group of kids like me in elementary school who were into Super Mario Bros. Super Show and playing "Let's Pretend" with Jedi and Sith instead of cops and robbers, but there weren't many of us. I'd wear my Ghostbusters belt to school and get made fun of for my interests. It was hard dealing with that as a kid, but at least I had my friends to geek out with after school.
Then I moved away from home to live with my mom and stepdad, leaving my geeky support group behind.
I took the loss well enough, but moving around to three different states in middle school made it hard for me to build a new circle of geek friends again. I never found friends I could geek out with in Florida, and just as I was making some good geeky friends in Indiana, we moved again to California. I understand why we moved so much, but man, it made life hard for me to start high school without knowing anyone. It's not like I was a social butterfly to begin with, and each move made it harder for me to open up to potential friends.
Fortunately, I found a good group of people to run with in high school, and I could be comfortably geeky again. I got into collectible card games and tabletop roleplaying games around this time, in addition to opening my wardrobe choices back up to geek attire. It was as though I had found myself again, and I made a vow to myself that I would never suppress who I am and what I like again. Granted, saying that's what you're going to do and actually doing it are two different things, but nothing worthwhile is ever easy.
It's been a long, long road to being comfortable in my geeky skin, but it's been a good one. I'm proud of who I am and what I like, and no one is going to convince me that my passion is wrong just because it's not mainstream.
Then again, looking at today's pop culture, it seems that geek is becoming the new mainstream more and more. I'm glad I've got a front row seat for the new geek order!
Looking back on my early life in New Orleans, it was no surprise that I turned out to be a geek. After all, my earliest memories were filled with programming my own video games, playing with my friend's Transformers, and watching Star Wars with my mom. Ghostbusters triggered my love of the supernatural, and Back to the Future led to my fascination with time travel. Sharing those interests with others was never easy for me to do as a kid, though. I was lucky in that I found a small group of kids like me in elementary school who were into Super Mario Bros. Super Show and playing "Let's Pretend" with Jedi and Sith instead of cops and robbers, but there weren't many of us. I'd wear my Ghostbusters belt to school and get made fun of for my interests. It was hard dealing with that as a kid, but at least I had my friends to geek out with after school.
Then I moved away from home to live with my mom and stepdad, leaving my geeky support group behind.
I took the loss well enough, but moving around to three different states in middle school made it hard for me to build a new circle of geek friends again. I never found friends I could geek out with in Florida, and just as I was making some good geeky friends in Indiana, we moved again to California. I understand why we moved so much, but man, it made life hard for me to start high school without knowing anyone. It's not like I was a social butterfly to begin with, and each move made it harder for me to open up to potential friends.
Fortunately, I found a good group of people to run with in high school, and I could be comfortably geeky again. I got into collectible card games and tabletop roleplaying games around this time, in addition to opening my wardrobe choices back up to geek attire. It was as though I had found myself again, and I made a vow to myself that I would never suppress who I am and what I like again. Granted, saying that's what you're going to do and actually doing it are two different things, but nothing worthwhile is ever easy.
It's been a long, long road to being comfortable in my geeky skin, but it's been a good one. I'm proud of who I am and what I like, and no one is going to convince me that my passion is wrong just because it's not mainstream.
Then again, looking at today's pop culture, it seems that geek is becoming the new mainstream more and more. I'm glad I've got a front row seat for the new geek order!
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